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We breathe what our God gives us. We eat what our God brings us. We kill what our God fights.

This is a short 2d top down puzzle game about divine labor and what community and collectivism means. I made this for the Godot Wild Jam 23.


Attribution:
bacteria Image by Arek Socha from Pixabay
white blood cell Image by skeeze from Pixabay
neuron Image by Colin Behrens from Pixabay

Music made with the use of Wave Bots
Sound effects with with the use of BFXR

Simple Dialog Addon by Emilio Coppola

Everything else by Hero Robb

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thecullingWin.zip 25 MB
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theculling-LINUX.x86_64 37 MB
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theculling-MAC.zip 27 MB
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The_Culling.html 251 bytes
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The CullingWIN-gamejamversion.exe 35 MB
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The CullingMAC-gamejamversion.zip 28 MB
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The CullingLINUX-gamejamversion.x86_64 40 MB
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The Culling-gamejamversion.pck 14 MB
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The Culling-gamejamversion.zip 12 MB

Development log

Comments

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(+2)

I really liked it, I found the quantized movement a little hard to handle though. I liked the music.

(+2)

The puzzle is really well-designed!
The difficulty curve is a bit harsh to me though, I would like some easier little stage at first to introduce some mechanics. 
Also, nice soothing sounds and effects :D

Thanks! I'm considering retuning the difficulty in an update. I had fun fiddling with the music and sound effects to get what I wanted.

(+2)

I liked it

I'm glad you enjoyed it. Thanks for playing.