The developer has not uploaded a tool yet...

Follow this link. There's a readme with a quickstart guide, but if you wanna go in eyeball first, just download the latest release and open it in Godot.

ATTRIBUTION

Many of the shaders used are from MenacingMecha's godot psx style demo, AesthicalZ's Godot PSX, and Ahopness' GodotRetro so thank them if you use this because it would have never been possible without them. I also used/changed/stole/learned from tons of things from tons of different programmers and developers. I couldn't possibly list them all.

This project handles

  • retro post processing shaders
  • scene changes with fade out/in
  • music/ambience/sfx playing
  • resource management
  • camera cuts and smooth camera transitions
  • saving node data for permanent changes between levels or for saving to disc (but I don't have the save to disc completely taken care of yet, but you could do it pretty easily)
  • sending signals via a SignalManager autoload singleton
  • It also has tools to make things like simple menu creation much easier.

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